Evaluation Outline;
2000 Words
Approaches;
Pre-production, Production, Post production
Structure;
Title; Kelly Herbert,
1715557, word count
Contents;
Discuss the outline
of the story and the overall theme and how that changed.
Discuss the artists
and styles that were researched in the pre-production.
Implement the weekly
production diaries from the blog
Discuss the sound
development and putting the final animation together.
Reflection.
Images; Concepts and
the pictures that influenced them, Shots from film (progress and the final
shots), Schedule screenshots.
Introduction;
Begin with the
premise of the animation and briefly mention the original idea that started it
before introducing the animation story line. Describe how you wanted to approach
this project in terms of style, design and production.
Main Section;
Pre-Production;
Discuss initial concept and the final premise, the problems that arose with the early
development, introduce the characters and setting, talk about the concept
and final design of characters and setting, talk about production schedule and
devising your time where it was needed.
Production;
Reference to the
production diaries and discuss the final design choices for the animation.
Discuss the problems faced while in production and how you fixed them or found
ways around them. Discuss software.
Post-Production;
Discuss sound design,
where you needed to add additional sounds and a backing track, record updated
audio and worked around timing for the new audio. Compositing in Aftereffects
and adding effects also. Discuss the final product.
Reflection;
Description;
Development of a
student film, the people who were there; lecturers, fellow classmates and
family.
Interpretation;
Feelings; Talk about
the anxiety the project caused during the first week of production and how at
certain moments it felt like the effort put into the piece was not worth the
final product. Talk about the frustration during the development of the story
due to the number of times I had to go back and edit the story, and by
Christmas I just wanted to animate. The excitement that I had when we finally
began in earnest to animate and getting back into the swing of the software.
The fun I had animating certain scenes due to either their funny content or
doing something new.
Important Aspects;
What went well and
what didn’t; The initial idea worked, however the story grew too complex and
had to be reined back in to an acceptable level. I did not anticipate the level
of work leading up to production, but I’m glad I did it in the end as it helped
ease the workload (e.g. Backgrounds down in photoshop rather than Toonboom,
following the schedule rather than going in blind). Style-wise, the cartoon
style I went for allowed for greater freedom in terms of movement and cheating,
however it also meant some scenes lacked detail for how fast they were.
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