Showing posts with label Thesis. Show all posts
Showing posts with label Thesis. Show all posts

Thursday, 16 November 2017

Visual Reference; Wreck-It Ralph - Thesis

Wreck-It Ralph

In addition to my own animation, roughly titled 'Baby Troubles', I chose the 2012 computer-animated film Wreck-It Ralph from Walt Disney Animation Studios to use as an example as due to the similarities it held to my original animation in terms of the stages of the narrative method, the Hero's Journey.


Call to Adventure


For Ralph, his call to adventure comes from the loneliness he feels as he is often excluded from the activities the other residences of his game hold in honour for Felix, the 'good guy' of his game. Ralph is urged his call when he decides he want's to be a good guy.

Herald


The Herald for Ralph, the person who taunts him into going after a medal, us Gene, the hotel manager. He says if Ralph can find a Medal, he'll be allowed to stay in the penthouse.

Refusal of the Call


Ralph does not refuse his call, he gladly leaves his own game to search out the object of his desire, the Medal that he believes will make him appear to be a good guy, a hero.

Ordeal


After all his trails, after gaining allies and enemies and getting over many thresholds, Ralph is faced with his main Ordeal; destroy the cart he can Vanellope worked to create in return for his medal.

Sunday, 5 November 2017

In-depth Look of The Hero's Journey - Thesis

In-depth Look of The Hero's Journey

The Hero's Journey;

(The Path of the Hero's Journey; the quest is often shown as a circle, as it begins and ends in the same world, only the characters may be changed.)

The Hero's Journey is a narrative pattern seen in many stories and often adapted to visual media as a way of have characters and stories that the audience can relate to. In the Hero's Journey, there are twelve stages to this narrative that allow it to flow well;

The Ordinary World; the hero is seen in their everyday life.

The Call to Adventure; the initiating incident of the story.

Refusal of the Call; the hero experiences some hesitation to answer the call.

Meeting the Mentor; the hero gains the supplies, knowledge and confidence needed to commence the adventure.

Crossing the First Threshold; the hero commits wholeheartedly to the adventure.

Tests, Allies and Enemies; the hero explores the special world, faces trails and makes friends and enemies. 

Approach to the Innermost Cave; the hero nears the centre of the story.

The Ordeal; the hero faces the greatest challenge yet and experiences death and rebirth.

Reward; the hero experiences the consequences of surviving death.

The Road Back; the hero returns to the ordinary world or continues to an ultimate quest.

The Resurrection; the hero experiences the final moment of death and rebirth so they are pure when the re-enter the ordinary world.

Return with the Elixir; the hero returns with something to improve the ordinary world.

The Three Acts

The Hero's Journey is broken down into three acts, in which the sequence of events are laid out accordingly in how they effect the story and allow it to have a beginning, middle and end. The stages are set up in a way that the main character has a cause to undertaking this journey or quest; it allows a build up of tension at the middle stage and finally a gripping climax at the end.

(The Acts; The stages are often grouped together in order to build tension or further the story.)

The Archetypes

Archetypes are characteristics or qualities that can be seen in certain characters throughout a story. The are given to roles in order to further the narrative of a storyline or to develop a certain character's personality traits. Often times a character may display numerous Archetypes within them.

(The Core Archetypes; There are many different Archetypes seen in storytelling, the Archetypes are given many different names also, however there are often recurring ones.)

Thursday, 26 October 2017

B.A Animation - Thesis Topic

Thesis Topic


Narrative Style in Animation; Looking at The Hero's Journey

What I wish to research;


1. The Hero's Journey is a narrative pattern that appears in many forms of entertainment media; games, film, animation, etc. It describes the typical adventure of the archetype known as the Hero, an individual who goes out and achieves great deeds on behalf of themselves, or someone else.

2. Stages of Character Development; the Hero's Journey;
  • Living fully in Identity
  • Glimpsing, Longing or Destiny
  • Moving towards Essence without leaving Identity
  • Fully committed to Essence, but Growing Fear
  • Living One's Truth, with everything to Lose.
  • The journey is complete, destiny achieved
3. Character Arcs; The transformation or inner journey of a character over the course of the story, starting as one sort of character and gradually transforms into another in response to change or a key moment in the narrative,

4. Developing a character's story by creating a three-dimensional character
  • A well-rounded character
  • Three dimensions; Physical, Sociological and Psychological 
5. Character Archetypes in displayed in the Hero's Journey narrative, how these characteristics could be applied to my own characters and what problems come with it?


6. Comparing an example from modern animation with my own character from the animation short.

How this is related to my B.A Major Film;

My own animation short is one where I want to focus on character design and character animation. In creating characters, I find the process of developing intriguing characters an entertaining procedure, solving the problems that may arise during the process and the reward of a physically appealing character at the end is worth it. However, wanted to look at the narrative side of creating a character and from it, a story. The aspect of the narrative pattern of The Hero's Journey, is the path the character takes from his beginnings, going through trails and dangers at the centre of the story and reaching the end, where they gain and the glories or destiny they wanted from the start.  My own character, the zombie known as Creak, only has a minute and a half to get through his story, but I find that I can apply many of the stages of a Hero's Journey to his character arc, from his sudden impromptu desire to not want to die for real and the need to keep the child out of danger for his own safety.
 
Reference Material;

'Character Development and Storytelling for Games' by Lee Sheldon
'The Writer's Journey' by Christopher Vogler
'The Hero with a Thousand Faces' by Joseph Campbell
'A Practical Guide to The Hero with Thousand Faces' by Christopher Volger

Visual Reference Material;

https://www.youtube.com/watch?v=ngZQUebMSEg Pixar in a Box; Character Development 

https://www.youtube.com/watch?v=YvGcG4m9tgY Screenwriting; The Six Stages of Character Development - IFH Film School - The Hero's Journey

Wreak-It Ralph Produced by Walt Disney Animation Studio, directed by Rich Moore