Sunday 28 January 2018

Questionnaire For Industry Report;

While putting together a questionnaire for the emails, I developed several questions that would cover several different aspects of a 2D Character Animator's career; from their own personal experiences and motivations to the software companies would mostly employ and how best to to develop my own showreel.

Final Questions;

How did you get into the animation industry?

What are the day-to-day situations you are faced with?

What motivates you in your career?

What can be considered the most enjoyable aspect of this career?

What Skills are valuable as 2D Character Animator?

What are the pros and cons of your career?

What skills should I develop to have a better chance in the Industry?

In terms of a showreel, what should a 2D Character Animator present in their own showreel?

What software is primarily used to animate 2D characters?

Was this software hard to learn and where there any technical difficulties while using it?

What part of 2D Character Animation can be considered the most difficult part?

Is there any other software that you use for Character Animation, such as in-house software?

What are the pros and cons of such software?

Tuesday 16 January 2018


Final Animation - Peter McVerry Project


The final version of the animation.

Group Assignment and Software - Peter McVerry Project


Having my own animation chosen, I was placed in the role of director. With my group, we deligated the workload among us. I would mainly focus on post-production; compositing the finished sections of animation and finally edit the project together. I would also do the text animation in the meantime. The others would focus on the other sections of the project; Tamara would focus on the concept art side of the animation, designing the visual assets and animating them. Deirdre would animate the animation of the house, working with the effects needed to make it work.

Software

Originally I was looking at doing the animation traditionally; using stop-motion to achieve the effect I was looking at first. We quickly realsied that we would not have enough time to do such a complex style and instead descided to do it all digitally.