Peter McVerry Trust Story Idea
Influenced by the animations from the ‘1Minute Nature’ Series,
I thought it would be interesting to go with this style from the Group Project
as it was something I had done little of in the past. The style of this
animation would be that the character would be shrunk down in size and would
interact with the enlarged environment around them. I often did digital
animation so I wanted to stay away from it for this project. Instead of the
characters being digitally animated, I wanted to try cut-out animation with the
realistic environments. The goal for me was to think up of a story in which the
character would need to interact with the surroundings for the message to get
across. However, I found this difficult as the number of objects I could find
where limited in the fact that they had little connection to the setting or events
the character would speak about.
Plot
Taking into account the ambiance audio in the background of
the clip, I tried to set the animation somewhere relevant. The animation opens
up into a normal, real kitchen and the camera pans down to the table at the
center. The character sits on a mug as people in the background place cutlery on
the table. The character will jump down as the audio starts, indicating that
the mug was the same size as the cell he stead in while in the hostel. As he
describes the house he currently owns, the normal sized people place down
everyday objects that would represent the areas he describes as he walks
forward. The character moves through the objects as they are placed before the
scene transitions to a model of a sitting room by the character taking behind
an object and walks into the new scene. He sits down, saying he can finally
have a cup of tea in his own house. The scene ends as the Trust logo appears.
The story will need work, but I think I will enjoy this
project as it gives the class an opportunity to work as a group in a real
client-esque setting.
(Samples from '1Minute Nature' Series; Not the scale of the characters compared to the realistic
objects in frame.)
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